- Cure: A single cure spell can recover as much as 270 HP.
- Cure 2: Cure 2 is capable of reviving a fighter with as much as 800 HP.
- Cure 3: The Cure 3 spell is way more powerful than that of the normal sure spell, with capabilities of up to 1900 HP's recovered.
- Life: This spell is basically the same as a Fenix Down, in the fact that it recovers the dead to fighting strength.
- Life 2: This spell revives a fighter from the Wounded status and replenishes all of the characters HP/MP.
- Life 3: Life 3 has the same effect as the Life 2 spell, except if you use it on someone who is still alive, when they are depleted of HP's, or dead, they will be brought back to life with full HP/MP's.
- Antidot: This spell will cure the status ailment of Poison.
- Remedy: This spell has the same effect as the remedy item; it recovers sll status ailments except Zombie.
- Regen: This spell will replenish around 150 HP when cast at regular intervals (when you can pick what command for that character to do). Offensive Magic: ------------------
- Fire: Enemies will be on the recieving end of scorching heat when this spell is cast in their direction. The Fire spell can also be used to thaw out a frozen character.
- Fire 2: This more powerful heat blast offers three times the heat of the normal fire spell. The Fire 2 spell can also be used to thaw out a frozen character.
- Fire 3: Fire 3 is the strongest Fire spell at six times the heat of the normal fire spell. This fire spell can also be used to thaw out a chracter, but you should use a lighter fire spell.
- Bolt: Lightning will pierce through your enemies when your party uses this spell.
- Bolt 2: This is a stronger version of the bolt spell.
- Bolt 3: This spell will penetrate your enemies defense greatly, with damage of inflicting up to six times more than Bolt.
- Ice: This freezing spell is very powerful against snakes, frogs, and other slimy creatures.
- Ice 2: Ice 2 is three times more powerful than Ice.
- Ice 3: This magnificent spell is six times as powerful as the original Ice spell.
- Poison: By casting Poison an a character, it will cause gradual damage.
- Drain: Drain takes HP's from the designated target and gives them to the caster until their HP's are maxed out.
- Bio: The Bio spell is similar to the effects of poison, except that it effects the entire enemy party.
- Break: The Break spell turns enemy's into a stone.
- Doom: The awesome power of the doom spell will dispatch the enemy if it hits its target.
- Pearl: This elemental attack isn't that much of a devestator.
- Flare: The Flare spell will hit all enemies on the screen for above average damage.
- Demi: This spell, can be usefull against stronger enemies, but not against weaker ones, simply because all it does is cut the enemies HP in half.
- Quartr: The Quartr spell is pretty powerful, leaving your helpless victim with only a quarter of their power left.
- X-Zone: This spell will vanquish the target into a parallel universe if it hits the target.
- Meteor: This spell will od good damage to the entire enemy party.
- Ultima: This is probably the ultimate of all spells, and its name suits it perfectly. This spell will inflict